10 UX lessons I learned from designing a mental health app

Designing for mental health isn’t just about creating usable interfaces – it’s about creating experiences that support, comfort, and guide people through difficult moments. I had the opportunity to work on Sentur Recovery, an AI-driven mental health companion, and here are 10 lessons I learned along the way.

1️⃣ Trust is the foundation

Users in recovery need to feel safe. Every button, interaction, and color choice communicates reliability. Even small missteps in UI can undermine confidence.

2️⃣ Simplicity reduces cognitive load

Mental health experiences can be overwhelming. Clear flows, minimal options, and hierarchy help users focus on their healing rather than the interface.

3️⃣ Microcopy conveys empathy

The words we use matter. A message like “You’re doing great” can reassure users in ways visual design alone cannot.

4️⃣ Colors and visual tone affect emotions

A calming palette and subtle contrasts help users feel grounded. Brightness, saturation, and hue all influence comfort and perceived safety.

5️⃣ Consistency builds comfort

Predictable patterns, spacing, and iconography reduce uncertainty and help users navigate confidently.

6️⃣ Accessibility equals inclusivity

Design must account for diverse cognitive, visual, and emotional needs. Accessibility is an act of empathy.

7️⃣ Visual hierarchy guides the journey

Key actions and information should always be immediately clear. This ensures users stay on track in their recovery journey.

8️⃣ Interaction design influences perception

Animations and feedback signals are small but powerful. Smooth transitions convey reassurance; abrupt ones can feel jarring.

9️⃣ Branding communicates identity and safety

Typography, imagery, and tone reinforce credibility and emotional security. Brand isn’t decoration – it’s part of the user experience.

🔟 Designing for healing is iterative

Recovery is complex. Continuous prototyping, testing, and listening to users ensures the experience supports progress without pressure.

Conclusion

This project reinforced that UX, UI, and branding aren’t just about usability — they can be therapeutic, human-centered, and emotionally supportive. Designing for mental health challenges us to think deeper, act empathetically, and create experiences that truly help people.

What do you think?

I’d love to hear your thoughts – what’s one lesson you’ve learned from designing for sensitive contexts.

Thank you for reading!

If you’re looking for a UX/UI designer for your next project or would like to share your perspective on this topic, I’d love to connect.

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